These are a series of personal projects I have been involved in the last years:
2019 / Casual roguelike / Mobile / Unity / Published in Google Play
Explore four different neighborhoods, upgrade your equipment and steal more than 100 different objects in this burglar-roguelike for mobile.
2019 / Game Jam / Pc & Web / Unity / 4th position in “ranking” in Barcelona
Game developed in 48 for the Global Game Jam 2019.
Available in Itch.io: Get Roomba Fighters HERE
Creepy Rotten Fruit
2018 / Casual game / Android / Android native app / Published in Google Play
What about smashing some nasty rotten apples? The rotten fruit is unleashed, and they want to contaminate the whole market!
This short game was developed for android using the Andengine library, and the physics engine integrated. I had a lot of fun designing the characters and putting everything together.
2015 / Top down shooter / PC & Xbox / XNA / Not published
There is an infection in the office! Sam Buckowsky, the accountant of the company, has to find the exit through hordes of zombies.
Dungeons & Zombies
2014 / Top down shooter /PC / XNA / Not published
Initially I wrote this code to generate a random dungeon but hey! killing zombies is always fun! so here is: Dungeons and Zombies!
Van Gogh Maker
In 2012 I moved to Amsterdam for a couple of years and had the opportunity to visit the Van Gogh museum. I remember being fascinated about all his paintings specially Starry Night. I wanted to see how would it look to see this painting animated, so I programmed this small app to do it. Just for the fun.
It is based in the HTML5 canvas element, and uses Easeljs to handle and display the brushes animation. You can also edit your own paintings starting from a source image by defining the flow and properties of the brush strokes.
Visit the Van Gogh Maker site, or just relax and watch the video I made to show how it works:
2013 / Classic homage / PC / C++ / Personal experiments