Cross hatch Shader
Cross hatch is an artistic technique used to create different shades by drawing paralel lines. By playing with the separation, the angle and the density of lines, you can draw any tone just with one color. When I travel I usually have a notebook and a 0.2 mm black pen so I can quickly draw […]
How long does it take to create a videogame?
Well, it’s been almost 4 days since I launched Tiny Klepto in Google Play, so finally I have some time to take a deep breath and look back to all the development process. I am a curious guy, and I like numbers and metrics, so since my former project, I decided to use some online […]
First Game Jam. Done.
Last weekend I participated in the Global Game Jam in Barcelona! finally! Has been such a great experience, and now that I am fully recovered, just as a self reminder, I would like to write some lines analyzing what we did right and wrong. Looking for a Team I have been living in Barcelona only […]
Hi! I want to show you what I have been doing the last weeks. Right now I am in the middle of the development of a new casual game for mobile about a burglar breaking into houses and stealing stuff. This time I wanted have a different approach when developing the game. Instead of focusing […]
Creating a 3D game in Unity
The last few months I have been working hard in Unity; my goal this time was to create a simple level of an fantasy arcade-type action game. Actually when I was a child I was a fan of arcade games as King of Dragons, or D&D Tower of Doom. S this time I have been […]
Suddenly I am having some ideas for a new game. Yeah, that happens a lot. I used to start developing a many games and not finishing any. So with the years I have learnt what to do. Now, when I feel the insipiration coming, I just put all my energies in writing a game spec […]
First tests in Unity
So finally I decided to get hands dirty with Unity and make something in 3D. So what better than reuse one of my characters in Creepy Rotten Fruit? I modeled a low-poly version of the apple zombie and animated it. Then imported in Unity 3D and made a basic isometric scenery to move the character […]