Ludum Dare 46 – Keep it alive
So last weekend we participated in Ludum Dare. As you should know this is a very popular game jam celebrated online twice a year. This year I didnt have any plan to participate, but a couple of friends invite me, and what a better way to spend a weekend during this confinement than making videogames? […]
Cross hatch Shader
Cross hatch is an artistic technique used to create different shades by drawing paralel lines. By playing with the separation, the angle and the density of lines, you can draw any tone just with one color. When I travel I usually have a notebook and a 0.2 mm black pen so I can quickly draw […]
Brush texture shader
It’s been a long time since I wanted to get deeper into shaders, particularly I’ve been always fascinated about shaders that emulate traditional arts. But since I have been so busy with the development of Tiny Klepto, I couldn’t find any moment to start. So this weekend I found this really nice painting from Francisco […]
How long does it take to create a videogame?
Well, it’s been almost 4 days since I launched Tiny Klepto in Google Play, so finally I have some time to take a deep breath and look back to all the development process. I am a curious guy, and I like numbers and metrics, so since my former project, I decided to use some online […]
First Game Jam. Done.
Last weekend I participated in the Global Game Jam in Barcelona! finally! Has been such a great experience, and now that I am fully recovered, just as a self reminder, I would like to write some lines analyzing what we did right and wrong. Looking for a Team I have been living in Barcelona only […]
Hi! I want to show you what I have been doing the last weeks. Right now I am in the middle of the development of a new casual game for mobile about a burglar breaking into houses and stealing stuff. This time I wanted have a different approach when developing the game. Instead of focusing […]
Creating a 3D game in Unity
The last few months I have been working hard in Unity; my goal this time was to create a simple level of an fantasy arcade-type action game. Actually when I was a child I was a fan of arcade games as King of Dragons, or D&D Tower of Doom. S this time I have been […]
Grass with wind effect in Unity
No matter the kind of game you are working in, if you are modeling a 3D outdoor scenary, sooner or later you will need to drop some grass or bushes in it. In this mini tutorial I will show you how to create a low poly, 3d, animated bush, that will your landscape more alive […]