Afterlife fighter
Suddenly I am having some ideas for a new game. Yeah, that happens a lot. I used to start developing a many games and not finishing any. So with the years I have learnt what to do. Now, when I feel the insipiration coming, I just put all my energies in writing a game spec document, or painting some concept art of what is in my head.
This time I decided to take some of that concept art and make it alive in Unity. That is a good way to learn and practice the character design flow: concept art -> modeling -> texturing -> rigging -> animating.
This guy’s topology gave me some headache, but I feel quite pleased with the result. Still can be improved, but for a low poly version is enough. Around 1800 faces.
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